Rayman Origins: Enhanced Edition uppvisat i ny gameplay-trailer
Det var alltför länge sedan vi fick ett nytt äventyr med Ubisofts meste plattformsmaskot, Rayman. Och... det får vi väl egentligen inte i år heller, men väl {Rayman Legends Retold}, en rejält moderniserad version av {Rayman Legends} med extra innehåll, och dessutom medföljer Rayman Origins: Enhanced Edition i paketet.
Den 1 oktober är det premiärdags till PC, Playstation 5, Switch 2 och Xbox Series S/X - och redan nu vill Ubisoft bygga lite hype genom att påminna oss om vilket utomordentligt fint gameplay {Rayman Origins} hade, och visar nu därför upp dess Enhanced Edition i ny trailer. Kolla in härunder.
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Före detta Id Software-utvecklare: "Det finns inga fördelar med att tillhöra Microsoft"
När förre Xbox-chefen Phil Spencer gjorde sina uppmärksammade uppköp av utvecklare som Compulsion Games, Ninja Theory och Bethesda för fem-tio år sedan så hette det att dessa studios skulle få större trygghet och möjlighet att utveckla spel med en betydligt större budget än tidigare.
Många utvecklare har sedan dess sagt sig vara nöjda med uppköpet, men efter den senaste jättelika uppsägningsrundan står det ändå klart att långt ifrån alla är nöjda. En av dem är en uppsagd person från Id Software, som i en kommentar till Game Developer nu slår fast i att det är värdelöst att jobba för en Microsoft-ägd utvecklare:
"They didn't even wait to see if the product is successful before they got rid of the team. [...] There are no benefits to being owned by Microsoft. In fact, they have destroyed immense amounts of value that I don't even think that they're aware of."
Att personen ifråga blivit uppsagd kan man tänka sig att denne inte är så förtjust i Microsoft av andra anledningar. Man kan dock misstänka att det kommer bli svårare för Microsoft att köpa studios framöver, och det är nog många som kommer minnas allt som hänt med fasa, och det är nog många hos Xbox Game Studios som just nu skulle kunna skriva under på farhågorna.
Was Assassin's Creed Origins' Egypt the best open world in the series?
Getting lost in history in Assassin's Creed Origins
By Andy Kelly
In Assassin’s Creed we usually visit civilisations at their peak, whether it’s Renaissance Italy or London at the height of the Industrial Revolution. Ubisoft could have done this for Origins too, taking us to the golden age of Ancient Egypt. But instead we visit this period of history in its twilight years. The pharaonic line is coming to an end and the Greeks have dramatically transformed the landscape, culture and religious practices of this part of the world.
This makes for a fascinating architectural contrast. In the largest cities you see statues of Egyptian gods crumbling and forgotten, outnumbered by pristine, polished marble statues of Greek legends. And even monuments, like the pyramids of Giza and the Great Sphinx, are already falling apart. There’s a tragedy to seeing this grand civilisation fade away as foreign invaders erect gleaming temples and acropolises across the desert.
It might be the best open world Ubisoft has ever created. While riding through the barren Green Mountains region on horseback, idly exploring with no specific goal in mind, I crested a hill and saw a sprawling Roman city resting in a misty valley below. It stopped me in my tracks. The scale is breathtaking, making even the vast cities of previous Assassin’s Creed games seem small in comparison.
Size isn’t everything when it comes to open worlds, of course. Just look at something like Just Cause, which is enormous but consists of little more than large swathes of dull, featureless countryside and a few unconvincing cities. Origins keeps things interesting by splitting its world up into distinct regions, from the oasis town of Siwa and the rocky canyons of the Black Desert, to the ruin-littered sands of Giza and the cultural epicentre that is Alexandria.
Crocodile tears

Faiyum is one of the prettiest and most interesting locations in the game. Founded to worship Sobek, who takes the form of a crocodile, this city is built around a network of canals and dominated by a beautiful, ornate temple dedicated to the god.
Inside, the priests worship a giant crocodile adorned with gold and jewels who they believe is the embodiment of Sobek, and one quest involves hero Bayek trying to find out why the sacred creature has mysteriously started weeping blood.
It took me a hefty 27 hours to finish Origins and there are still areas on the map cloaked in black, indicating that I haven’t travelled there yet. It’s obscenely huge, although the length is artificially extended somewhat by forcing you to reach a certain level before attempting the next story quest.
Exploring Egypt isn’t as thrilling as sailing the Caribbean in Black Flag, which remains my favourite entry in the series. But it’s a much richer, more convincing world overall, and a precious chance to step into history and experience it firsthand.
















